Entry tags:
monsters
The monsters present in The Silent Hill Plot at
ataraxion:









Symbolic of cultists in Shepherd's Glen, this beast has human hands and holds edged weapons in them. It walks on all fours, using its knees and standing on its knuckles while it holds said weapons. It is drawn close by blood, and will murder something in order to lap it up. It appears to be made of some sort of marble, and breaking/killing it seems extremely difficult, so it's best to lure it with blood and run while you can. Or just. Run and hope for the best.
* There will also be doctor monster similar to the original Silent Hill, with more pronounced lab coats and a round indention that eats up where their eyes would be (it has a strap ingraved into their flesh and looks like the headbands old-timey doctors wore)
'BOSS BATTLES':
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Symbolic of cultists in Shepherd's Glen, this beast has human hands and holds edged weapons in them. It walks on all fours, using its knees and standing on its knuckles while it holds said weapons. It is drawn close by blood, and will murder something in order to lap it up. It appears to be made of some sort of marble, and breaking/killing it seems extremely difficult, so it's best to lure it with blood and run while you can. Or just. Run and hope for the best.
* There will also be doctor monster similar to the original Silent Hill, with more pronounced lab coats and a round indention that eats up where their eyes would be (it has a strap ingraved into their flesh and looks like the headbands old-timey doctors wore)
'BOSS BATTLES':
1. Mayor Bartlett's Reminder — 'Sepulture' — Concept Image
Like his son's monster, Bartlett's monster also hangs from the ceiling. Its body appears smashed and twisted, much like a crushed person would appear. It's eyeless but has a nose and mouth, and will scoop anyone up in their hand in an attempt to consume them. There's an obvious set of gnarled rib bones on its body that expand to reveal a deep black chasm. Acidic liquid may shoot from this large hole. One hand is melded to the earth, as if reaching into it, and it crunches when he turns back and forth to attack. It appears to be rambling wistfully, sometimes gasping for breath.
2. Doctor Fitch's Reminder —
A gruesome, large monster covered in gaping slice marks, it drags itself along the ground with four large scalpel-like knife edges for hands. It appears to have a neck but no actual head, reminiscent of Fitch's death via beheading--somehow, though, it doesn't appear to have any trouble keeping track of its enemy. While the creature is surprisingly fast, it leaves a blood trail that is easier to keep track of, and makes the distinct noiise of gurney wheels creaking as they roll, despite not having any sort of thing on his body. Unlike his daughter's form, Fitch's monster doesn't appear to have any limbs bent at impossible angles. He looks more like a man kneeling for forgiveness, and crawls like one. It appears to be whispering in a low voice, as if speaking to something from beyond the grave.
3. Judge Holloway's Reminder — Stifler
A larger monster, Holloway's creature is able to 'drag' itself in and out of walls and essentially follow whatever its stalking (but it never leaves the walls and is essentially more just a torso, no legs). It has at least a dozen hands, all of which have different instruments of torture connected to them, such as drills, blades, vices, saws, and other painful devices. Half her head appears to be missing, leaving only the half of her face that shows her lips and ear. That mouth is perpetually open, making it look like she's screaming--which she's able to do, loud enough to disorient. Said mouth also appears to be forced open by the length of a drill bit, which spears through her chin and out the top of her half-head. She's particularly ruthless and appears more predatory, taking joy in what she's doing, even so much as laughing.
4. Adam Shepherd's Reminder —
A very large, very imposing figure that seems endless in height, this creature appears to be split directly down the middle and lives deep in waters, which calls back to his death at the hands of the Bogeyman. This particular fight occurs on unstable grates that are hanging above a long fall that leads to near-black waters; the monster will attempt to rip apart all the suspended walkways, leaving less and less places to run for the person facing it. There are ropes digging deep into its skin, as if attempting to hold the split sides together. These ropes are also connected to the walkways, and destroying them will make the creature fall apart. The monster oftentimes roars angrily and seems exceptionally violent with rage. It appears to be water logged and bloated.